This was my first fully built indie game. The original prototype was developed at the Johns Hopkins Hackathon (2014) by Chris Ridgley and I in which we won Honorable Mention. I continued to work on it over the following the summer. I am responsible for programming and modeling all assets.
Sheepinator is a fast paced arcade game. You play as an alien spacecraft invading a farm whose goal is to abduct as many sheep as possible. Be careful though, there are sheep that have C4 attached to them and they must be avoided. Also, the farmers are not happy with their sheep being taken away so they are firing back with missiles made of corn! If the spacecraft abducts enough sheep, it will have the ability to drop a bomb destroying the tractors or eliminating of C4 sheep.
Early Design Sketches - Prototype - Hackathon Photo